The setting allows the narrative to explore environments that are common to horror games, including a church, its morgue, and even a school. There are malls, stores, and government high-rises. The key is that Isaac is no longer on a space ship: he’s now wandering around a giant space colony. Dead Space 1 had pretty much one level theme: “inside a space ship.” Dead Space 2 provides a significantly more diverse environment. Rather than just enumerate all of the improvements Dead Space 2 makes over the original, I’m just going to focus on the areas that I think afford horror in the game.īy far, the most dramatic improvement is in the design of the levels, both in terms of the layout of the space and the way the levels are visually represented. The game remains an incredibly polished high-end game, but certain changes to the formula allow it to be much more successful, both as a fun action game and as a scary horror game. I am quite happy to report that Dead Space 2 is a significant improvement over its predecessor. In my review of Dead Space, I concluded that the major problem with the game was that it was simply too straightforward it almost never required me to think very hard about what I was doing. There was nothing to keep me interested, and for a guy who has a whole site dedicated to horror games, that’s saying something. It played well enough and was clearly a high-end, well-produced game, but it just didn’t do anything for me. I had problems with the original Dead Space. Slick as ever, Dead Space 2 is way more interesting than its predecessor.
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